Friday, March 15, 2019
Terms Defined :: essays papers
Terms Defined Before plummeting into the enligh xwork forcet of this paper, several phrases and terms need to be clarified. When discussing computing devices they should be thought of as devices that solve problems by accepting information, performing prescribed operations, and supplying the results obtained. figurer usage refers to utilizing the piece of technology to solve problems. Another important fact to remember is that computer games are played on the machine for each instruction or entertainment. For the sake of clarity, computer programs and computer games are apply interchangeably and deemed as synonymous phrases within this paper. The computer revolution refers to the incorporation of computers into everyday use. Having clear definitions of these phrases will help the reader better get the picture the assertions being presented (Ebsco, 2004). Gender Bias in Computer Games and Programs One of the runner factors thought to contribute to this growing problem pr esented above is the fact that computer games and programs are rarely generated with females in mind. The way in which games and programs are proposeed can be a huge deciding factor in whether the girl will take the time to explore a peculiar(prenominal) program or not. According to a study sponsored by the more than acclaimed American Association of University Women, The commission noted that most computer games immediately are designed by men for men. They often have theatre of operations matter of interest to boys, or feature styles of interaction known to be comfortable for boys (Tech Savvy, 2000, p.29). In her book entitled Does Jane Compute, Roberta Furger (1998) interviewed a ten year old, self-proclaimed conossuier of computers named Rachel. This precocious ten year old has her own sack page and likes to make cards and invitations on her very own Macintosh. Sadly, Rachel has experienced first hand the discrepancy experts have been warning about. She too explains how thither are very few games for girls when she stated, There are only men in a lot of games-and there are not radiant colors. Its all droopy (1998, p.44). Children Now, an organization working for the betterment of children everywhere, latterly stated that many computer games popular among boys have been marketed to girls by hardly changing one aspect of the games general design or aesthetics. Take for example, Pac-Man. The creators of this game simply put a rap bow on the original creature to try to lure in the female population (Girls and Gaming, 2000).
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